Beyond Thunder - High Adventure Camp 2009

High Adventure programs present Scouters with physical and mental challenges that will stretch the imaginations, talents, and muscles.  

Week 1
June 7-13
Week 2
June 14-20
Week 3
June 21-27
Week 4
June 28-July 4
Week 5
July 5-11
Week 6
July 12-18
Add-A-Trip Coming in a day early? Want to stay an extra day? Looking for a troop activity during Summer Camp. You can find the right activity for your unit here. Forms
High Adventure Camp Leader's Guide 2009 [476K]
Class III Physical Form [76K]

The Highlander Programs
Choose between many exciting programs such as the Adventure, with just a taste of everything; the Challenge, for those looking for physical and mental activities; the 50 Miler Afoot/Afloat; the 50 Miler Afloat; and Paddles and Sails.

The Highlander Programs are available to older Scouts and Venturers age 13 and up. You must be 13 by January 1 of the year you participate.


The Outback Programs
Many exciting high adventure activities for those who are looking for that challenge in the outdoors. The Over-N-Under, the Over-N-Under Sequel and the Applachian Ridge Runner will assure even your most adventurous Scout of a great experience.

The Outback Programs are available to older Scouts and Venturers age 14 and up. You must be 14 by January 1 of the year you participate. Minimum 6 youth per crew.  Maximum 12 youth per crew.